This minigame has been created for a discerning client and boasts an array of intricacies, including:
- Dynamic Difficulty Levels
- An Asteroid Spawning Mechanism
- A Scoring System
- A Heat Management System: Vigilant players must mind their trigger finger, for excessive firing leads to weapon overheating and mandatory cooldown.
- The ability to invoke a salvo of homing rockets with the press of ‘R’.
- Asteroids of varying sizes – from colossal to petite – where larger ones fragment into smaller fragments upon destruction.
- The presence of a formidable adversary in the form of an enemy saucer, which, over time, autonomously targets and engages the player while adroitly evading the initial shot fired at it.